What a railroad gametaught a model about finance
We trained a 30B model to play 1830, a brutal board game about 19th century railroad barons. That model seemed to get better at real SEC-filings research — and an independent AI research agent found the same fingerprint on a test we never ran.
Alex Duffy · Good Start Labs · August 4, 2026
Models are learning things in games. We know that much. What we're trying to learn is what exactly they're learning, and how to steer it.
The setup
Same shape of work, different world.
Trained on a game engine, tested on 10-Ks. The model drives each through a terminal, one action at a time.
So when we wanted to improve a model's financial capabilities, we reached for a game with a market inside it: 1830, a 1830A 1986 board game designed by Francis Tresham. Players float railroad companies, trade their shares, and run trains, and the share market is unforgiving enough that a bad round can end a player's game. from the era of the robber barons. A full game runs three to six hours at a real table where players float companies, trade shares, pay dividends, and occasionally bankrupt each other.
We taught a 30B / PARAMETERSParameters are the learned numbers inside a model. Thirty billion of them is small next to a frontier system, and small enough to train and inspect on our own hardware. model, NEMOTRONNVIDIA's family of openly released language models. The one we trained sits in the 30 billion parameter class., to play more intelligently with REINFORCEMENT LEARNINGTraining a model by letting it act, scoring the outcome, and nudging it toward the choices that scored well. The model learns from consequences rather than from worked examples.. Then we tested it on a subset of the FINANCE-AGENT BENCHMARKAn agentic benchmark from vals.ai built out of real research questions that analysts answer by digging through company filings. The model has to go find the evidence, not recall it., full of real SEC FILINGS / 10-KReports public companies must file with the Securities and Exchange Commission. The 10-K is the annual one, and all of them are public on the SEC's EDGAR database. research questions, and it beat its own base model. Surprisingly, it wasn't because it learned more about finance, it got better because it stopped confidently asserting things that weren't true.
The environment is the curriculum
We initially trained on 1830 as single-turn question answering: here's a game state, what's the right move? The model got dramatically better at the game, going from unable to play to genuinely competent, including in situations it had never seen. On the finance benchmark, it transferred nothing.
So we rebuilt the training as the thing itself: a multi-turn terminal agent that uses tools to explore its environment, plan a strategy, and adapt in real time. That version transferred.
Two ways to teach the same game
One game engine, two training designs, two very different results.
Mastered game questions the base model could not answer at all.
Nothing carried over. We ran it twice to be sure.
Learned to play full games, legally, start to finish.
It beat the model it started from on real research questions.
Each pair is scaled to itself. The two rows come from separate evaluation runs, so their percentages are not comparable to each other.
Same game, two curricula. Only the agentic version produced habits that traveled.
Evidently, how you design the environment changes what the model learns from it. Ask for answers and you train answering. Ask for work and you train working.
What actually changed
To find out what traveled, we did what's sometimes called BEHAVIORAL INTERPRETABILITYWorking out what a model learned by studying what it does, run by run, rather than by reading its internal weights.: carefully examining how the model acts by walking through and visualizing its TRAJECTORYThe full record of one run: what the model saw, what it decided, which tools it called, and how each step turned out..
Across training, the rate at which the model confidently asserted false claims fell steadily. The untrained base model, pressed for an answer it didn't have, would invent one. Sometimes citing dozens of plausible-looking URLs to articles that don't exist. The trained model, pressed the same way, went and looked, or held its tongue.
The mechanism
Measured across training on our own harness.
Confident false claims fell from 83% to 64.5% of answers.
Finance knowledge stayed about the same.
We asked the untrained and the trained model the same questions. Two answers from the test record:
Question: When did US Steel and Nippon Steel announce their merger, and on what terms?
The merger was actually announced on December 18, 2023. On the hardest set of questions, the untrained model invented 89 source links across 40 answers.
From the evaluation record| Checkpoint | Confident false claims | Finance knowledge |
|---|---|---|
| Base | 83.0 | 10.5 |
| Step 60 | 72.5 | 12.6 |
| Step 100 | 64.5 | 11.2 |
Training changed how the model asserts. Confident false claims fall from 83 to 64.5 percent of answers across training; finance knowledge holds level.
A second opinion
After the initial success on our small test we were in the midst of scaling the experiment up when we got early access to Goodfire's SILICOGoodfire's autonomous research agent for interpretability. It designs experiments, runs them on its own infrastructure, and reports what it found., an autonomous AI research agent optimized for interpretability. So we handed it two early CHECKPOINTA saved copy of the model's weights at one point during training. Comparing checkpoints shows what changed and when., our thesis, and asked, "what did this training actually change?"
It designed its own test for CITATION-GROUNDINGWhether a claim is actually supported by the source attached to it, and whether that source exists at all. in a style the training had never seen, generated the data, audited its own scorer's blind spots, and came back cautiously optimistic. On a small sample, it found the same fingerprint: the trained model cites more precisely and asserts less recklessly. The details didn't perfectly align with ours but the direction did. You can read its full report here.
The whole engagement cost about $2,000–3,000 in credits and 229 GPU HOURSOne hour of one graphics processor running. It is the standard unit for pricing and comparing the compute an experiment consumed.. For comparison, our usual route to a second opinion is to spend more time ourselves or commission interpretability work from outside researchers, sometimes taking weeks. This one ran while we slept.
Whoever designs the game shapes the player
Games are dense with exactly the skills we must instill into models to trust them: grounded citations, CALIBRATED CONFIDENCESounding as certain as the evidence warrants: firm when the answer is verified, and openly unsure when it is not., planning, and strategic thinking. But a game only trains what its design demands.
As we continue to design environments, and turn games into arenas for knowledge, reliable tools for understanding how models learn help us be more intentional with what we teach. We're looking forward to having Silico as a tool in our arsenal, and if you are interested in joining us on this journey, please reach out!